DM: So in the tavern you’ll find…
PC: 29 Perception to find the richest and most drunk person!
PC: *Proceeds to sell a 20gp bottle of wine for 130gp*
mouse is this you
I have gotten a surprising amount of mileage (and cash) from that cheese merchant thing.
It’s sort of like trying to form a meaningful opinion of Something Awful. I’ve seen threads there where people got banned for even slightly ambiguous use of something that could be a transphobic slur, and threads devoted to bashing trans people, and it’s all one huge site.
Yeah. And even if they can’t directly do that, if they just get to the point where they can change their mind sometimes, it’s still progress.
So hey, it turns out that Gillian Anderson dressed up like Morticia Addams was something we all needed in our lives.
Man, David Duchovny has really grown his hair out since X-files.
I remember once when Luka’s sidebar had “redditor” on it and he said “there’s now something true there and I am so ashamed” I just assumed that was it.
Totally! But there’s admitting to yourself that you were wrong, and admitting to other people that you were wrong. Being completely anonymous lets you learn to deal with the first before you have to deal with the second.
Sure. But even without an admission-as-such, you can just change your position, and not look bad. It’s not like tumblr social justice, where ever admitting to having been wrong can be a huge emotional problem for people.
There’s a fascinating tradeoff there. Consider: In the absence of a reputation to protect, why not admit mistakes and change your mind? No one can have an opinion of you.
“The BBC estimates that 100% of British teenagers play video games in some form or other. Within the next century ‘gamers’ will be a term that encompasses every gay and transgender person, every girl and woman, every politician in the cabinet, everyone with a title in the House of Lords, every teacher, nurse, banker, social worker, dustman and paedophile. Video games and their players will be acknowledged as ubiquitous, and the medium’s commentators will be free to move from advocacy (the endless articles and television programmes that, beneath the angle, exist primarily to plead the case that games matter) to more rounded criticism. But for now, gamers are dishonestly classed as a standardized tribe. Who gains from maintaining the pervading stereotype? There is an argument to say that the game-makers and publishers benefit: they are more easily able to target their marketing to a large and discrete group (“this is for the players” states Sony’s current advertising campaign for its PlayStation 4, for example). But this isn’t quite true: see Nintendo’s gargantuan efforts during the past five years to reach people outside of the traditional gamer demographic. In truth, it’s gamers who fit within the demographic that benefit the most: here, within the artifice of a ‘community’ they find a place to belong, a place where they fit, are understood and are free to be themselves and, together with like-minded people, enjoy a sense of collective power. There is nothing deplorable about this; the urge to form groups with like-minded people is a universal one. But when that collective power is turned against those on the margins of the group, or those who present valid criticisms of its unifying subject…it becomes problematic.”
I am really unhappy with this thing where the media seems to have decided that the best strategy is erasing the long-standing culture of people who play video games and aren’t that tiny little whiner demographic.